Using Multiple Post Processing Profiles and Reflection Probes

Renato Figueiredo
1 min readMar 21, 2024

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Objective: Learn about Multiple Post Processing Profiles.

So last article we had a Reflection Probe that was set to the size of our room.
It’s really helpful when you’re dealing with a big room. Take my situation, for instance. I’m always in one room, but imagine if there were multiple rooms. It’d be a pain if reflections from one room showed up in the other. Plus, each room would have its own lighting vibe. And we all know lighting is crucial for a game’s vibe.

So, with reflection probes, you got to be careful. If you don’t want funky stuff happening, make sure you’re mindful of the room boundaries you’re setting up.

So, when you set up a Global Volume, you can throw in all sorts of cool effects that HDRP offers. And you get to decide where those effects show up in the game camera’s view.

The best part is you can have multiple types of global volumes in one spot. And Unity’s got this cool feature where you can switch between them. The blend function lets you smoothly shift from one to another, depending on how you set it up.

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