High Definition Rendering Pipeline in Unity
Objective: Learn the advantages of using High Definition Rendering Pipeline in Unity.
So we’ve learned about URP before, now lets talk about HDRP. Why should we use it ? Well, different than the URP, which is meant for lesser devices, like iOS, Android and such. Now with HDRP you can make a high quality game for you to produce on Steam for example.
The HDRP is designed to achieve high-quality, photorealistic visuals. It supports advanced rendering features such as physically-based rendering (PBR), realistic lighting and shadows, volumetric lighting, screen-space reflections, and post-processing effects.
Advantages of HDRP
Lighting
HDRP offers more advanced lighting capabilities compared to URP. It supports features like area lights, light cookies, light layers, and baked lightmaps with higher fidelity.
Visual Effects
It provides built-in support for visual effects such as motion blur, depth of field, lens distortion, and chromatic aberration.
Shader Graph
Its integrated seamlessly with Unity’s Shader Graph tool, allowing us to create custom shaders and visual effects without writing code.
High-Definition Materials
Introduces a new set of high-definition materials that are specifically designed to take advantage of its advanced rendering capabilities.
Optimized for High-End Platforms
Its optimized for high-end platforms like PC, console, and high-end mobile devices. With this HDRP is well-suited for projects targeting high-level gaming experiences or high-fidelity VR applications.
These are the reasons on why you should use HDRP, if you have the capabilities to make a high-level game.