Creating a Sci-fi Lab Room

Renato Figueiredo
3 min readFeb 12, 2024

Objective: Learn how to create a Sci-fi Lab Room with Unity.

Lets create a new Level in Unity. The theme is going to be a Sci-fi Laboratory. All assets used below were downloaded from Filebase.

Level Design a lot has to do with imagination, how do we imagine our Lab would be ? We can try to recreate something we imagine, and give some life to this new environment that we are creating.

Let’s start with the floor. When creating floors, walls and other static elements, we have to remember to mix some different elements together.
At first I just used one element and move it around. But if the entire floor is only one element, instead of a mix of them, it can become very bland and boring.

Using multiple types of floor elements to create a different pattern.

So at first it was just a bland boring floor. Using some different patterns, rotating some other floors around, and even adding new elements to some floors, gives a different feel to it, making it look way cooler.

Remember that you can always duplicate an item, and hold the CTRL key to move it. If you need to snap items together, use can use the V key to vertex snap it.

Walls follow most of the same concept. We were just adding floor assets in a vertical manner now. and making sure to use different variations, so its not bland and boring to look at it.

Our wall using different assets to blend together.

How do we create an Archway so our player can go through ?

Our archway is a mix of a couple of columns elements combined.

Since a lot of it has to do with imagining how things could be, a lot of it its just trying and having fun. I started with a simple column, which I duplicated and put it on top. After having one column completed, I duplicated it to the other side, and tried to add some rotated relements to give a different vibe, which would look like an Archway when its all blended together. We also made a Prefab out of this, so we could use more Archways if needed.

Our Archway prefab.

Now we move to our ceiling. In order to look more Sci-Fi, we also added some depth to it. It looks like some pipes and other stuff are hanging from our ceiling.

Ceiling.

In order to make our interior look better, we just added some cool Sci-Fi tech stuff, making it look like a scientist lab.

Different Sci-Fi elements, giving a lab feel to our environment.

With these elements, it gives a vibe that this is a room that scientist are experimenting in something big in that test-tube. There are some terminals, a couple of computers and our main test-tube.

Now that we have our elements setup, we can add our colliders, to make sure our player can interact with the environment.
As explained previously, we can add either a Box Collider or Mesh Collider. As I don’t need to encompass our entire object, I’ll just add a Box Collider for everything.

Our colliders.

Now we have a room setup for our player to interact with. This weird looking Sci-fi room!

Sign up to discover human stories that deepen your understanding of the world.

Free

Distraction-free reading. No ads.

Organize your knowledge with lists and highlights.

Tell your story. Find your audience.

Membership

Read member-only stories

Support writers you read most

Earn money for your writing

Listen to audio narrations

Read offline with the Medium app

No responses yet

Write a response